// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef VISION_DELTA_MANAGER_H
#define VISION_DELTA_MANAGER_H

#include "nel/net/message.h"
#include "server_share/r2_vision.h"


class CVisionDeltaManager: public R2_VISION::IVisionDeltaManager
{
public:
	// inherited interface
	void addVisionDelta(const CPlayerVisionDelta& visionDelta);

	// regular update call - used to dispatch messages and clear out buffers
	void update();

private:
	typedef std::map<NLNET::TServiceId, NLNET::CMessage> TFrontEnds;
	TFrontEnds _FrontEnds;
};

#endif
